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How might flashcards be gamified to improve their study effectiveness?​
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Synopsis
In this investigation, 21 online flashcard-study tools and services were investigated for use of gamified study techniques, with specific investigations on the techniques used by Duolingo and Quizlet. Results showed that many online flashcard-study tools implemented gamified flashcards to encourage more effective and ongoing study. Conclusions highlight new directions in gamified study, and how they might be leveraged in games to aid in the storage and recall of game information.
Keywords: Gamification, Gamified Study, Flashcards, Quizlet, Duolingo
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