Designing Accessible Editor Tools
During the development of our capstone project Shattered, some design features called for modular, functional level elements. To create...
During the development of our capstone project Shattered, some design features called for modular, functional level elements. To create...
How should players progressively learn our game? Over the past several sprints, the team and I have been designing our levels and how...
I needed a system that allowed for the shattering of meshes. Research showed there are a number of visually-polished and exciting ways to...