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Hey! I'm Sean. I'm a technical game designer and avid learner.

I specialize in gamified UX solutions cultivated through collaboration, iteration, and passion for games.

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Find & Follow for live updates:

email  twitter  linkedin

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Who I've collaborated with so far:

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Showcased at:

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Houdini    ProBuilder    Cinemachine    Unity

HBAA Game Design collaborative thesis made over 8 months, showcased at Level Up 2019

  • Technical Game Designer, Unity Developer

  • Designed, prototyped, tested UX systems

  • Created editor tools to aid level designers

  • Collaborated with 5 multidisciplinary peers across 8 months' design, development,  testing

  • Pitched to and received 1:1 feedback from dozens of industry guests
  • Awarded 2nd place in Canada-wide ESAC competition 2019; 3rd place in art and 3rd place in people's choice at Level Up 2019
Sago Super Juice

Sago Mini    iOS    Android    Kindle    Unity

Excited laughter & learning in kids 0-6 alongside a world-class team in Sago's juiciest game yet

  • Unity Developer

  • Developed 2/6 playable Juice machines

  • Integrated systems and features alongside existing architecture and conventions

  • Rapidly prototyped alternate machine interfaces for weekly playtesting
  • Participated in weekly scrums and design talks with a multidisciplinary team of 7+ developers
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Game Design Thesis    Education    Gamification

Industry-leading e-learning service's gamified features and their potential impacts on learning

  • Researched the gamification of popular online flashcard study services incl. Duolingo, Quizlet

  • Explored potential educational benefits of gamified interfaces across 20+ flashcard services

  • Compiled research into a 4-minute presentation

Devlogs and thoughts

Design    Programming    Collaboration    UX/UI

I'm always interested in new opportunities and collaborations. Swing an email, reach out on social media, or just say hello!

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