Hey! I'm Sean. I'm a technical game designer and avid learner.
I specialize in gamified UX solutions cultivated through collaboration, iteration, and passion for games.
Showcased at:
Houdini ProBuilder Cinemachine Unity
HBAA Game Design collaborative thesis made over 8 months, showcased at Level Up 2019
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Technical Game Designer, Unity Developer
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Designed, prototyped, tested UX systems
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Created editor tools to aid level designers
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Collaborated with 5 multidisciplinary peers across 8 months' design, development, testing
- Pitched to and received 1:1 feedback from dozens of industry guests
- Awarded 2nd place in Canada-wide ESAC competition 2019; 3rd place in art and 3rd place in people's choice at Level Up 2019
Sago Mini iOS Android Kindle Unity
Excited laughter & learning in kids 0-6 alongside a world-class team in Sago's juiciest game yet
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Unity Developer
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Developed 2/6 playable Juice machines
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Integrated systems and features alongside existing architecture and conventions
- Rapidly prototyped alternate machine interfaces for weekly playtesting
- Participated in weekly scrums and design talks with a multidisciplinary team of 7+ developers
Game Design Thesis Education Gamification
Industry-leading e-learning service's gamified features and their potential impacts on learning
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Researched the gamification of popular online flashcard study services incl. Duolingo, Quizlet
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Explored potential educational benefits of gamified interfaces across 20+ flashcard services
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Compiled research into a 4-minute presentation
Devlogs and thoughts
Design Programming Collaboration UX/UI
I'm always interested in new opportunities and collaborations. Swing an email, reach out on social media, or just say hello!