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Shattered

WWise    ProBuilder    CineMachine    Unity

Role:

Unity Developer

Project Timeline:

8 months

Team Size:

5 People

Overview

 

Shattered is the result of our take on the design challenge: How do we make a combat game where the player doesn't attack? Follow Po, a one-armed monk whose commitment to peace doesn't stop him from protecting what he loves. After the temple's Ming-Dynasty ceramics are possessed by an evil sorcerer, Po must leverage his acrobatic abilities to dodge and direct enemies' crushing abilities against themselves.

Contributions

​

  • Lead Unity Developer, Technical game designer

  • Designed intended experience, gameplay features

  • Designed and implemented fundamental technical systems used throughout the project

    • Including: Shattering VFX, State Machine, Organization and placement of core scripts, style guides

  • Implemented accessible editor tools to aid team development, based on designer feedback

  • Rapidly prototyped systems and mechanics

  • Integrated external packages (Xinput, etc)

  • Pitched to dozens of industry guests and personnel

  • Playtested with target audience, collected and compiled feedback and proposals

  • Participated in daily scrums and design talks with a multidisciplinary team

  • Helped to build a positive, openly-communicative studio environment

More content coming this week (3/24-31/2019).

Add a table of contents on expansion.

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